Xbox
Video game fan discusses the original Xbox
A video game fan discusses the original Xbox and details the limited Launch Team edition of the console. Continue reading
A video game fan discusses the original Xbox and details the limited Launch Team edition of the console. Continue reading
Bungie employees explain the creative process behind developing levels for Halo 2 and how they designed an artificial intelligence for the player to interact with. Continue reading
Bungie employees discuss the ideas behind Halo 2's multidimensional story line and how it differs from the first Halo. Continue reading
Bungie employees explain the design decisions behind single player, multiplayer, and Xbox live game play in Halo 2. Continue reading
Brian Jarrard, the former Community Lead of Bungie, explains where the ideas for the Halo 2 multiplayer map pack came from and what it was like to work on the project. Continue reading
Bungie COO Pete Parsons describes some of the ideas behind Halo 2 and explains the creative decisions his team made to improve game play. Continue reading
Professional Halo 2 player Bonnie Burton, gamer tag Xena, recalls how Halo first piqued her interest in video games. Continue reading
Ward Christensen, co-creator of the CBBS system, discusses his time working at ARPANET and explains why he left the job. Continue reading
Author Katie Hafner discusses the story of the ARPANET and how she interviewed the creators for her new book, "Where Wizards Stay Up Late: The Origins of the Internet". Continue reading
Craig Silverstein, Google's first employee, recalls the beginning of the internet company and some of the issues they faced in early development. Continue reading