Halo 2
Bungie employees on designing single player and multiplayer game play

http://www.youtube.com/watch?v=YGSuPZVgxLg?rel=0

Bungie employees explain the design decisions behind single player, multiplayer, and Xbox live game play in Halo 2. David Candland, Charlie Gough, Jason Jones, Frank O'Connor, Max Hoberman and Chris Carney delve into the specific weapon choices, changes to the maps and new improvements they created.

Submitted by: erica
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