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		<title>Halo 2  Bungie employees on the creative development of Halo 2&#8242;s levels</title>
		<link>http://blog.witnify.com/?p=11069</link>
		<comments>http://blog.witnify.com/?p=11069#comments</comments>
		<pubDate>Sat, 09 Nov 2013 01:26:42 +0000</pubDate>
		<dc:creator><![CDATA[erica]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Computer]]></category>
		<category><![CDATA[Halo 2]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[Science and Technology]]></category>
		<category><![CDATA[Video Game]]></category>

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		<description><![CDATA[Bungie employees explain the creative process behind developing levels for Halo 2 and how they designed an artificial intelligence for the player to interact with. <a class="continue-reading-link" href="http://blog.witnify.com/?p=11069"> Continue reading</a>]]></description>
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<p>Bungie employees explain the creative process behind developing levels for Halo 2 and how they designed an artificial intelligence for the player to interact with. Marcus Lehto, Paul Bertone, Charlie Gough, James Griesemer, Mike Zak, David Candland, Damian Isla, Eamon Mckenzie, Paul Russel, and Jason Jones describe how their specific choices enhance the world of Halo 2 and simulate a better game play experience.</p>
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		<title>Halo 2  Bungie employees on creating the story &amp; characters of Halo 2</title>
		<link>http://blog.witnify.com/?p=11038</link>
		<comments>http://blog.witnify.com/?p=11038#comments</comments>
		<pubDate>Sat, 09 Nov 2013 01:04:35 +0000</pubDate>
		<dc:creator><![CDATA[erica]]></dc:creator>
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		<description><![CDATA[Bungie employees discuss the ideas behind Halo 2&#39;s multidimensional story line and how it differs from the first Halo. <a class="continue-reading-link" href="http://blog.witnify.com/?p=11038"> Continue reading</a>]]></description>
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<p>Bungie employees discuss the ideas behind Halo 2&#39;s multidimensional story line and how it differs from the first Halo. David Candland, Charlie Gough, Marcus Lehto, Frank O&#39;Connor, Max Hoberman, Nathan Walpole, Eddie Smith and Chris Carney describe how certain characters were designed and what that means for game play and the overall story.</p>
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		<title>Halo 2  Bungie employees on designing single player and multiplayer game play</title>
		<link>http://blog.witnify.com/?p=11037</link>
		<comments>http://blog.witnify.com/?p=11037#comments</comments>
		<pubDate>Sat, 09 Nov 2013 00:50:35 +0000</pubDate>
		<dc:creator><![CDATA[erica]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
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		<category><![CDATA[Halo 2]]></category>
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		<category><![CDATA[Science and Technology]]></category>
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		<description><![CDATA[Bungie employees explain the design decisions behind single player, multiplayer, and Xbox live game play in Halo 2. <a class="continue-reading-link" href="http://blog.witnify.com/?p=11037"> Continue reading</a>]]></description>
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<p>Bungie employees explain the design decisions behind single player, multiplayer, and Xbox live game play in Halo 2. David Candland, Charlie Gough, Jason Jones, Frank O&#39;Connor, Max Hoberman and Chris Carney delve into the specific weapon choices, changes to the maps and new improvements they created. </p>
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		<title>Halo 2  Bungie&#8217;s Brian Jarrard on the Halo 2 multiplayer map pack</title>
		<link>http://blog.witnify.com/?p=11036</link>
		<comments>http://blog.witnify.com/?p=11036#comments</comments>
		<pubDate>Sat, 09 Nov 2013 00:17:40 +0000</pubDate>
		<dc:creator><![CDATA[erica]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Computer]]></category>
		<category><![CDATA[Halo 2]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[Science and Technology]]></category>
		<category><![CDATA[Video Game]]></category>

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		<description><![CDATA[Brian Jarrard, the former Community Lead of Bungie, explains where the ideas for the Halo 2 multiplayer map pack came from and what it was like to work on the project. <a class="continue-reading-link" href="http://blog.witnify.com/?p=11036"> Continue reading</a>]]></description>
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<p>Brian Jarrard, the former Community Lead of Bungie, explains where the ideas for the Halo 2 multiplayer map pack came from and what it was like to work on the project. Jarrard also discusses the Bungie.net community and how the developers had to evolve the game to combat cheating. </p>
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		<title>Halo 2  COO Pete Parsons: &#8220;We want to tell a great story in Halo 2&#8243;</title>
		<link>http://blog.witnify.com/?p=11034</link>
		<comments>http://blog.witnify.com/?p=11034#comments</comments>
		<pubDate>Sat, 09 Nov 2013 00:07:15 +0000</pubDate>
		<dc:creator><![CDATA[erica]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Computer]]></category>
		<category><![CDATA[Halo 2]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[Science and Technology]]></category>
		<category><![CDATA[Video Game]]></category>

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		<description><![CDATA[Bungie COO Pete Parsons describes some of the ideas behind Halo 2 and explains the creative decisions his team made to improve game play. <a class="continue-reading-link" href="http://blog.witnify.com/?p=11034"> Continue reading</a>]]></description>
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<p>Bungie COO Pete Parsons describes some of the ideas behind Halo 2 and explains the creative decisions his team made to improve game play. Halo 2 was released on November 8, 2004 and sold over 2.4 million copies on its first day on the shelves.</p>
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		<title>Halo 2  Bonnie Burton on her professional Halo 2 career</title>
		<link>http://blog.witnify.com/?p=11031</link>
		<comments>http://blog.witnify.com/?p=11031#comments</comments>
		<pubDate>Fri, 08 Nov 2013 22:50:23 +0000</pubDate>
		<dc:creator><![CDATA[erica]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Computer]]></category>
		<category><![CDATA[Halo 2]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[Science and Technology]]></category>
		<category><![CDATA[Video Game]]></category>
		<category><![CDATA[Women]]></category>

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		<description><![CDATA[Professional Halo 2 player Bonnie Burton, gamer tag Xena, recalls how Halo first piqued her interest in video games. <a class="continue-reading-link" href="http://blog.witnify.com/?p=11031"> Continue reading</a>]]></description>
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<p>Professional Halo 2 player Bonnie Burton, gamer tag Xena, recalls how Halo first piqued her interest in video games. Burton also describes life as a competitive Xbox player and how she feels about being the &#34;girl gamer&#34; on her team.</p>
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