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		<title>Pong  Nolan Bushnell on the development history of Pong</title>
		<link>http://blog.witnify.com/?p=11987</link>
		<comments>http://blog.witnify.com/?p=11987#comments</comments>
		<pubDate>Thu, 28 Nov 2013 17:45:26 +0000</pubDate>
		<dc:creator><![CDATA[erica]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Arts and Culture]]></category>
		<category><![CDATA[Computer]]></category>
		<category><![CDATA[Pong]]></category>
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		<category><![CDATA[Video Game]]></category>

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		<description><![CDATA[Atari co-founder Nolan Bushnell recalls the early days of video games and remembers how the Pong video game was created with 1970&#39;s ground breaking technology. <a class="continue-reading-link" href="http://blog.witnify.com/?p=11987"> Continue reading</a>]]></description>
				<content:encoded><![CDATA[<p>http://www.youtube.com/watch?v=B7DuUZokcw0?rel=0
<p>Atari co-founder Nolan Bushnell recalls the early days of video games and remembers how the Pong video game was created with 1970&#39;s ground breaking technology. Pong was released on November 28, 1972 by Atari.</p>
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		<title>Pong  Steve Wozniak on seeing Pong for the first time and building his own</title>
		<link>http://blog.witnify.com/?p=11991</link>
		<comments>http://blog.witnify.com/?p=11991#comments</comments>
		<pubDate>Thu, 28 Nov 2013 17:20:48 +0000</pubDate>
		<dc:creator><![CDATA[erica]]></dc:creator>
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		<description><![CDATA[Steve Wozniak recalls the first time he saw a Pong machine and was inspired to build his own and shares his personal history designing a game for Atari with friend Steve Jobs.  <a class="continue-reading-link" href="http://blog.witnify.com/?p=11991"> Continue reading</a>]]></description>
				<content:encoded><![CDATA[<p>http://www.youtube.com/watch?v=uHO6cS_AgjA?rel=0
<p>Steve Wozniak recalls the first time he saw a Pong machine and was inspired to build his own and shares his personal history designing a game for Atari with friend Steve Jobs. </p>
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		<title>Pong  Nolan Bushnell on the CPU used for Pong</title>
		<link>http://blog.witnify.com/?p=11986</link>
		<comments>http://blog.witnify.com/?p=11986#comments</comments>
		<pubDate>Thu, 28 Nov 2013 17:07:42 +0000</pubDate>
		<dc:creator><![CDATA[erica]]></dc:creator>
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		<category><![CDATA[Arts and Culture]]></category>
		<category><![CDATA[Computer]]></category>
		<category><![CDATA[Pong]]></category>
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		<category><![CDATA[Video Game]]></category>

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		<description><![CDATA[Atari co-founder Nolan Bushnell recalls the specifications of the CPU used for Pong and other early Atari games.  <a class="continue-reading-link" href="http://blog.witnify.com/?p=11986"> Continue reading</a>]]></description>
				<content:encoded><![CDATA[<p>http://www.youtube.com/watch?v=J2-eKOFMQjc?rel=0
<p>Atari co-founder Nolan Bushnell recalls the specifications of the CPU used for Pong and other early Atari games.  Pong was released on November 28, 1972.</p>
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		<title>Pong  Nolan Bushnell on how video games should surprise you</title>
		<link>http://blog.witnify.com/?p=11882</link>
		<comments>http://blog.witnify.com/?p=11882#comments</comments>
		<pubDate>Thu, 28 Nov 2013 16:55:52 +0000</pubDate>
		<dc:creator><![CDATA[erica]]></dc:creator>
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		<category><![CDATA[Arts and Culture]]></category>
		<category><![CDATA[Computer]]></category>
		<category><![CDATA[Pong]]></category>
		<category><![CDATA[Progress]]></category>
		<category><![CDATA[Video Game]]></category>

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		<description><![CDATA[Atari co-founder Nolan Bushnell discusses why video games should surprise you and shares his thoughts on the future of innovation and technology. <a class="continue-reading-link" href="http://blog.witnify.com/?p=11882"> Continue reading</a>]]></description>
				<content:encoded><![CDATA[<p>http://www.youtube.com/watch?v=L7XZhwKTqjo?rel=0
<p>Atari co-founder Nolan Bushnell discusses why video games should surprise you and shares his thoughts on the future of innovation and technology. Pong was released by Atari on November 28, 1972 and became the first commercially successful video game. </p>
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		<title>Pong  Nolan Bushnell: &#8220;Games are paying for all these cars&#8221;</title>
		<link>http://blog.witnify.com/?p=11860</link>
		<comments>http://blog.witnify.com/?p=11860#comments</comments>
		<pubDate>Thu, 28 Nov 2013 16:49:06 +0000</pubDate>
		<dc:creator><![CDATA[erica]]></dc:creator>
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		<category><![CDATA[Arts and Culture]]></category>
		<category><![CDATA[Computer]]></category>
		<category><![CDATA[Pong]]></category>
		<category><![CDATA[Progress]]></category>
		<category><![CDATA[Video Game]]></category>

		<guid isPermaLink="false">http://sb2.witnify.com/sb3/?p=11860</guid>
		<description><![CDATA[Atari co-founder Nolan Bushnell recalls the day he realized that video games like Pong were financially viable. <a class="continue-reading-link" href="http://blog.witnify.com/?p=11860"> Continue reading</a>]]></description>
				<content:encoded><![CDATA[<p>http://www.youtube.com/watch?v=cux8hoHiJa0?rel=0
<p>Atari co-founder Nolan Bushnell recalls the day he realized that video games like Pong were financially viable. Pong was released by Atari on November 28, 1972.</p>
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		<title>Xbox  Ed Fries on the early days of Xbox and modern gaming</title>
		<link>http://blog.witnify.com/?p=11265</link>
		<comments>http://blog.witnify.com/?p=11265#comments</comments>
		<pubDate>Fri, 15 Nov 2013 14:38:47 +0000</pubDate>
		<dc:creator><![CDATA[erica]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Arts and Culture]]></category>
		<category><![CDATA[Computer]]></category>
		<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[Science and Technology]]></category>
		<category><![CDATA[Video Game]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://sb2.witnify.com/sb3/?p=11265</guid>
		<description><![CDATA[Ed Fries, Xbox co-creator, discusses the first days of Microsoft&#39;s gaming console and the current state of videogame design. <a class="continue-reading-link" href="http://blog.witnify.com/?p=11265"> Continue reading</a>]]></description>
				<content:encoded><![CDATA[<p>http://www.youtube.com/watch?v=-GpaJl95DF8?rel=0&#038;start=345
<p>Ed Fries, Xbox co-creator, discusses the first days of Microsoft&#39;s gaming console and the current state of videogame design. The Xbox One went on sale on November 22, 2013. </p>
]]></content:encoded>
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		<title>Xbox  Horace Luke on designing the Xbox</title>
		<link>http://blog.witnify.com/?p=11261</link>
		<comments>http://blog.witnify.com/?p=11261#comments</comments>
		<pubDate>Fri, 15 Nov 2013 14:24:19 +0000</pubDate>
		<dc:creator><![CDATA[erica]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Arts and Culture]]></category>
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		<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Internet]]></category>
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		<category><![CDATA[Video Game]]></category>
		<category><![CDATA[Xbox]]></category>

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		<description><![CDATA[Xbox design lead Horace Luke discusses the inspiration behind the look and functionality of the Xbox console and controller. Group program manager Jeff Henshaw also discusses the choice to include a hard drive and make other improvements.  <a class="continue-reading-link" href="http://blog.witnify.com/?p=11261"> Continue reading</a>]]></description>
				<content:encoded><![CDATA[<p>http://www.youtube.com/watch?v=KcdZsCRejlo?rel=0
<p>Xbox design lead Horace Luke discusses the inspiration behind the look and functionality of the Xbox console and controller. Group program manager Jeff Henshaw also discusses the choice to include a hard drive and make other improvements. The Xbox launched in North America on November 15, 2001. </p>
]]></content:encoded>
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		<title>Xbox  Video game fan discusses the original Xbox</title>
		<link>http://blog.witnify.com/?p=11253</link>
		<comments>http://blog.witnify.com/?p=11253#comments</comments>
		<pubDate>Thu, 14 Nov 2013 22:22:24 +0000</pubDate>
		<dc:creator><![CDATA[erica]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Arts and Culture]]></category>
		<category><![CDATA[Computer]]></category>
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		<category><![CDATA[Video Game]]></category>
		<category><![CDATA[Xbox]]></category>

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		<description><![CDATA[A video game fan discusses the original Xbox and details the limited Launch Team edition of the console.  <a class="continue-reading-link" href="http://blog.witnify.com/?p=11253"> Continue reading</a>]]></description>
				<content:encoded><![CDATA[<p>http://www.youtube.com/watch?v=3lsPrh9egN0?rel=0
<p>A video game fan discusses the original Xbox and details the limited Launch Team edition of the console. </p>
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		<title>Halo 2  Bungie employees on the creative development of Halo 2&#8242;s levels</title>
		<link>http://blog.witnify.com/?p=11069</link>
		<comments>http://blog.witnify.com/?p=11069#comments</comments>
		<pubDate>Sat, 09 Nov 2013 01:26:42 +0000</pubDate>
		<dc:creator><![CDATA[erica]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Computer]]></category>
		<category><![CDATA[Halo 2]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[Science and Technology]]></category>
		<category><![CDATA[Video Game]]></category>

		<guid isPermaLink="false">http://sb2.witnify.com/sb3/?p=11069</guid>
		<description><![CDATA[Bungie employees explain the creative process behind developing levels for Halo 2 and how they designed an artificial intelligence for the player to interact with. <a class="continue-reading-link" href="http://blog.witnify.com/?p=11069"> Continue reading</a>]]></description>
				<content:encoded><![CDATA[<p>http://www.youtube.com/watch?v=F8GMjQyFzEM?rel=0
<p>Bungie employees explain the creative process behind developing levels for Halo 2 and how they designed an artificial intelligence for the player to interact with. Marcus Lehto, Paul Bertone, Charlie Gough, James Griesemer, Mike Zak, David Candland, Damian Isla, Eamon Mckenzie, Paul Russel, and Jason Jones describe how their specific choices enhance the world of Halo 2 and simulate a better game play experience.</p>
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		<title>Halo 2  Bungie employees on creating the story &amp; characters of Halo 2</title>
		<link>http://blog.witnify.com/?p=11038</link>
		<comments>http://blog.witnify.com/?p=11038#comments</comments>
		<pubDate>Sat, 09 Nov 2013 01:04:35 +0000</pubDate>
		<dc:creator><![CDATA[erica]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Computer]]></category>
		<category><![CDATA[Halo 2]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[Science and Technology]]></category>
		<category><![CDATA[Video Game]]></category>

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		<description><![CDATA[Bungie employees discuss the ideas behind Halo 2&#39;s multidimensional story line and how it differs from the first Halo. <a class="continue-reading-link" href="http://blog.witnify.com/?p=11038"> Continue reading</a>]]></description>
				<content:encoded><![CDATA[<p>http://www.youtube.com/watch?v=jcd8a2sB0t0?rel=0
<p>Bungie employees discuss the ideas behind Halo 2&#39;s multidimensional story line and how it differs from the first Halo. David Candland, Charlie Gough, Marcus Lehto, Frank O&#39;Connor, Max Hoberman, Nathan Walpole, Eddie Smith and Chris Carney describe how certain characters were designed and what that means for game play and the overall story.</p>
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